After 44 hours, I still feel like I've got a great deal to learn about Pillars of Eternity's world. Isn't that what role-playing fans want from their games?
While EA fumbled with the last SimCity, Paradox Interactive has made its fastest-selling game ever by making something for fans of the city-building franchise.
The success of the well-received Kingdom Rush and Plauge Inc: Evolved proves that people will play quality ports of the right games. Pushing your game to PC and making that it a success, however, are two different things