At the 2009 Game Developers Conference, I watched a demo of OnLive’s cloud gaming solution and scoffed at the premise and performance of what I saw. As an ardent technology fan and industry veteran, it was impossible for me to believe that streaming games via the cloud could be a workable solution for modern gaming.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.