This year saw the continued evolution of three consumer technologies -- autostereoscopy, touch sensing, and motion sense – with direct application in the gaming world.
At the 2009 Game Developers Conference, I watched a demo of OnLive’s cloud gaming solution and scoffed at the premise and performance of what I saw. As an ardent technology fan and industry veteran, it was impossible for me to believe that streaming games via the cloud could be a workable solution for modern gaming.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed. This week, Nintendo revealed the North American release date and price for the Wii U and Apple unveiled the iPhone 5.