Dots sequel aims to re-create the original's massive line-drawing success Posted byby Jeff Grubb May 30, 2014 2 min Dots is back with some proven monkey-making mechanics. Continue Reading 2 min
The DeanBeat: How far will the advantage swing to Asia in games? Posted byby Dean Takahashi May 23, 2014 4 min The stats show huge momentum for Asian game companies. Will the West stay relevant? Continue Reading 4 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 8: Card store overhaul redux Posted byby Jason Wilson May 15, 2014 4 min As Demiurge wraps up its series on making Marvel Puzzle Quest a success, it shares it most important lesson: Your No. 1 risk is fun. Continue Reading 4 min
Tap Paradise Cove and the importance of art in game narrative Posted byby Jason Wilson May 14, 2014 4 min Pocket Gems shares its experience with how a game's look influenced its story. Continue Reading 4 min
Candy Crush Saga helps King account for a quarter of all time spent gaming on Android Posted byby Jeff Grubb April 30, 2014 2 min Between all of its releases, King takes up 26 percent of the time Android owners spend gaming. Continue Reading 2 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 7: Event Analytics Posted byby Jason Wilson April 29, 2014 5 min This week, CEO Albert Reed explains the metrics his team's using and goes through a couple of examples of how they're applying them. Continue Reading 5 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 6: Alliances Posted byby Jason Wilson April 24, 2014 5 min Since launching Marvel Puzzle Quest in October, the team at Demiurge remained focused on iterating on our existing feature sets. We took this approach... Continue Reading 5 min
Hitman Go proves murder can still be fun as a turn-based puzzler Posted byby GamesBeat April 22, 2014 3 min This crafty iOS game breaks Hitman down into bite-sized chunks of stealth and assassination. Continue Reading 3 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 5: Adventures in consumables Posted byby Jason Wilson April 22, 2014 5 min In the previous parts, we touched mainly on things that had worked well from an ARPU perspective for Marvel Puzzle Quest. That’s a bit... Continue Reading 5 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 4: Card-pack design and currency sales Posted byby Jason Wilson April 17, 2014 2 min In Part 4, Demiurge Studios examines how card packs and sales work hand-in-hand to generate average revenue per daily active user. Continue Reading 2 min