Cloud gaming could reach a turning point in 2015, analyst says Posted byby Dean Takahashi November 24, 2014 3 min Streaming of high-end games could hit a potential 150 million players by the end of 2015. Continue Reading 3 min
Global ad spending in video games to top $7.2B in 2016 Posted byby Dean Takahashi September 13, 2011 1 min The global market for ads in video games is expected to grow from $3.1 billion in 2010 to $7.2 billion in 2016. Market researcher... Continue Reading 1 min