Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 6: Alliances Posted byby Jason Wilson April 24, 2014 5 min Since launching Marvel Puzzle Quest in October, the team at Demiurge remained focused on iterating on our existing feature sets. We took this approach... Continue Reading 5 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 5: Adventures in consumables Posted byby Jason Wilson April 22, 2014 5 min In the previous parts, we touched mainly on things that had worked well from an ARPU perspective for Marvel Puzzle Quest. That’s a bit... Continue Reading 5 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 4: Card-pack design and currency sales Posted byby Jason Wilson April 17, 2014 2 min In Part 4, Demiurge Studios examines how card packs and sales work hand-in-hand to generate average revenue per daily active user. Continue Reading 2 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 3: Event-design improvements Posted byby Jason Wilson April 15, 2014 5 min In the third installment of this eight-part series, Demiurge Studios turned its focus on in-game events. Continue Reading 5 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU, Part 2: Cover-store overhaul Posted byby Jason Wilson April 10, 2014 2 min In Part Two, Demiurge focuses on how it used its store. Continue Reading 2 min
Marvel Puzzle Quest’s road to the mythical $1 ARPDAU: Part 1 Posted byby Jason Wilson April 8, 2014 4 min The the first of an eight-part series, Demiurge Studios CEO Albert Reed shares how his company made their latest puzzler into a mobile success. Continue Reading 4 min
Why the console-development veterans behind Marvel Puzzle Quest plan to stick with mobile Posted byby Jeff Grubb December 18, 2013 3 min Demiurge Studios found the fabled "midcore" audience on mobile and doesn't plan to let go. Continue Reading 3 min