Mark Cerny’s Knack 2 has big gameplay improvements Posted byby Dean Takahashi May 8, 2017 5 min When I stepped into a room at Sony’s U.S. game headquarters in San Mateo, California, Mark Cerny put a game controller in my hands... Continue Reading 5 min
Drilling down into PS4 Pro’s 4K graphics on Horizon Zero Dawn Posted byby Dean Takahashi September 18, 2016 6 min Sony touted the 4K graphics capabilities of its PlayStation Pro video game console at its event in New York City a couple of weeks... Continue Reading 6 min
Sony explains why better PlayStation 4 graphics matter Posted byby Dean Takahashi September 7, 2016 1 min Lead architect Mark Cerny went onstage at Sony’s New York press event today to explain why the better graphics of the PlayStation 4 Pro... Continue Reading 1 min
PlayStation 4 leaders to look at the next 100 years of games Posted byby Dean Takahashi May 12, 2014 1 min Last time around, we learned a lot about the PS4. Now Mark Cerny and Andrew House will talk about the future too. Continue Reading 1 min
Sony’s Jon Koller on making the PS4 launch a ‘cultural touchstone’ (interview) Posted byby Dean Takahashi November 17, 2013 7 min Sony's next-generation marketing efforts are aimed at stoking demand for a bigger opportunity than the PS3 debut. Continue Reading 7 min
Why PlayStation 4 architect Mark Cerny’s Knack could appeal to hardcore gamers and broad audiences (preview) Posted byby Dean Takahashi October 18, 2013 5 min Knack has cool physical effects, but it is also carefully designed for both hardcore and newbie gamers. Check out our screenshot gallery. Continue Reading 5 min
Sony and Microsoft go to war for the hearts of indie developers Posted byby Dean Takahashi August 20, 2013 1 min The console war has become a battle for indie developers. Continue Reading 1 min
Why Lorne Lanning went from triple-A games to indie — and loudly loves it (interview) Posted byby Dean Takahashi July 26, 2013 14 min In the old days, Lanning's company made $7 on a $60 console game. Now he makes $7 on a $10 digital game. And he controls his destiny. Continue Reading 14 min
Frank Gibeau on EA’s digital ecosystems, Star Wars games, and Titanfall (interview part two) Posted byby Dean Takahashi July 24, 2013 11 min Check out part two of our interview with EA Labels president Frank Gibeau, and find out more about the software giant's approach to making blockbusters. Continue Reading 11 min
EA exec Frank Gibeau: Betting on next-gen consoles, mobile, and doing right by consumers (interview) Posted byby Dean Takahashi July 23, 2013 16 min EA had a good E3, and Frank Gibeau is one reason why that happened. Here's our interview with EA's studio boss. Continue Reading 16 min