At the 2009 Game Developers Conference, I watched a demo of OnLive’s cloud gaming solution and scoffed at the premise and performance of what I saw. As an ardent technology fan and industry veteran, it was impossible for me to believe that streaming games via the cloud could be a workable solution for modern gaming.
By taking advantage of EA's generosity, crowd-funded games will have a chance to reach Origin's growing audience of more than 12 million users worldwide.