Hypercasual games are simple games that can reach the broadest audiences on mobile devices, and they can be made almost anywhere. The latest company...
This article is part of a Gaming Insights series paid for by Facebook. Fun-to-play, simple to understand, and easily interruptible, it’s no surprise that...
Zynga has agreed to buy Istanbul-based Rollic, a fast-growing hypercasual mobile game company, as part of its latest effort to expand through acquisition. The...
Mobile game and app developer Gismart announced it is seeking to partner with developers of hypercasual games to speed both development and publishing of...
Mobile game and app developer Gismart has launched a way for musicians to monetize their fame through its new hypercasual games. Hypercasual games are...
Facebook recently produced a report on game marketing that represented its latest effort to understand the evolution of both gaming and gamers. The report...
Hypercasual games have seen unprecedented growth over the past year. Using the average lifetime value of hypercasual players based on data from ironSource’s platform...