Consumers downloaded 14.3 billion games in the third quarter, including 3.6 billion hypercasual games, according to mobile data and analytics provider App Annie. That...
Game publisher and developer Homa Games has raised $50 million to accelerate its “factory” for building hypercasual mobile games. This Paris-based game factory has seen...
Gaming remains the largest category for user acquisition on mobile devices — accounting for 50% of all user-acquisition ad spending — according to mobile...
My.Games has invested in Espresso Publishing to boost its hypercasual games business. The Amsterdam-based Espresso Publishing creates hypercasual mobile games, which are short but...
Zynga beat analysts’ expectations today, reporting its highest-ever bookings and revenues in the fourth quarter ended December 31 thanks to the strong performance of...
Hypercasual mobile game publisher SayGames said its 40 games have been downloaded more than two billion times, including a billion downloads during 2020 alone....