Swrve finds that only 1.35% of players spend money in mobile games Posted byby Dean Takahashi September 22, 2014 2 min The number of paying mobile gamers declined from January to July this year. Continue Reading 2 min
Mobile marketing automation firm Swrve raises $10M Posted byby Dean Takahashi September 18, 2014 2 min Swrve's customer list has expanded beyond game companies to mobile-app makers. Continue Reading 2 min
Only 0.15 percent of mobile gamers account for 50 percent of all in-game revenue (exclusive) Posted byby Dean Takahashi February 26, 2014 3 min It pays to identify and target your game's high rollers, but don't be unrealistic about how many people will spend money. Continue Reading 3 min
GamesBeat panel spotlight: How to monetize with alternatives to big spending on user acquisition Posted byby Dean Takahashi October 17, 2013 2 min User acquisition costs are rising. What alternatives work for game companies? Continue Reading 2 min
Mobile-and-social app analytics firm Swrve raises $6.25M (exclusive) Posted byby Dean Takahashi November 12, 2012 2 min Swrve enables game publishers to test different outcomes and see which path leads to the best monetization. Continue Reading 2 min
Activision taps Swrve for mobile game analytics and A/B testing Posted byby GamesBeat July 25, 2012 1 min Activision Blizzard and Swrve are proving that mobile games are as important as those for consoles. Continue Reading 1 min
Swrve’s analytics let you test what your users want (exclusive) Posted byby Dean Takahashi May 22, 2012 2 min Swrve debuted its analytics program last year to give developers real-time feedback on the behavior of gamers. Now it is launching a way to... Continue Reading 2 min
Swrve raises $2.7M for real-time gamer feedback Posted byby Dean Takahashi September 8, 2011 3 min In-game advertising is an untargeted mess, and one startup, Swrve, aims to fix it. Google knows exactly when to hit you with an ad... Continue Reading 3 min