How Electronic Arts is chasing Puzzle & Dragons with Tetris Monsters Posted byby Jeff Grubb August 8, 2013 2 min Tetris Monster combines the puzzle game with fighting-monster role-playing mechanics -- just like Puzzle & Dragons. Continue Reading 2 min
The 'Third Wave': What mobile gaming’s maturation means for publishing, discoverability, and boring games Posted byby GamesBeat July 17, 2013 4 min The chief creative officer at Kiloo thinks it's a fantastic time to be developing mobile games. Continue Reading 4 min
How Puzzle & Dragons coerces players to pay big bucks Posted byby Jeff Grubb June 28, 2013 3 min A designer reveals how free-to-play games "trick" people into spending money. Continue Reading 3 min
Supercell and GungHo’s cross-promotion mutually boosts presence in Japan and U.S. Posted byby GamesBeat June 27, 2013 3 min Supercell and GungHo Online Entertainment's mobile crossover event comes down to regional influence and shared inside knowledge. Continue Reading 3 min
Developers team up for Puzzle & Dragons and Clash of Clans cross promotion Posted byby Jeff Grubb June 24, 2013 1 min GungHo and Supercell form a tag-team to promote each other's games. Continue Reading 1 min
Puzzle & Dragons is making $3.75M a day Posted byby Jeff Grubb May 13, 2013 1 min Puzzle & Dragons developer GungHo is growing at an unbelievable rate and has $15.1 billion on hand. Continue Reading 1 min
Candy Crush Saga rules mobile game downloads, but Puzzle & Dragons has the revenue Posted byby Dean Takahashi April 30, 2013 2 min The top five ranks for top mobile publishers remain the same from February to March, according to App Annie. Continue Reading 2 min
GungHo brings its $2.5M-a-day mobile game Puzzle & Dragons to 3DS Posted byby Jeff Grubb April 12, 2013 1 min Puzzle & Dragons Z brings the puzzle-RPG to a traditional portable device for the first time. Continue Reading 1 min
DeNA’s first-person shooter The Drowning nears launch on the iPad (interview) Posted byby Dean Takahashi April 5, 2013 14 min The launch of The Drowning, a novel first-person shooter on the iPad, is drawing near. Continue Reading 14 min
The DeanBeat: Mobile monetization is the ‘biggest Achilles’ heel’ issue in the game industry Posted byby Dean Takahashi April 5, 2013 5 min Mobile monetization is separating the industry into the haves and have-nots. Continue Reading 5 min