3 lessons gleaned from a global production crew for a game about a stoned gay koala Posted byby GamesBeat October 9, 2018 3 min My company, Convict Games, just released Stone, a stoner noir. It was built by a team located all around the world, in just a... Continue Reading 3 min
‘Play, don’t show’: How VR storytelling compares to movies Posted byby GamesBeat May 22, 2018 4 min After working on triple-A blockbuster games, virtual reality experiences, blockbuster VFX films, digital TV, and feature animation, I wanted to share what I’ve learnt... Continue Reading 4 min