GamesBeat 2015 tackles how to use data to improve user acquisition and boost monetization Posted byby Dean Takahashi September 30, 2015 7 min It’s all about data. If you want to win the monetization and user acquisition wars, you have to be armed with the right information.... Continue Reading 7 min
GamesBeat 2015 tackles how to crack the Asian markets Posted byby Dean Takahashi September 29, 2015 7 min China is becoming an essential market for game companies, as it has become the world’s largest gaming market. South Korea, Japan, and the rest... Continue Reading 7 min
GamesBeat panel examines how to raise money after the gaming boom Posted byby Dean Takahashi September 28, 2015 7 min Raising money is a big concern for everybody in the game ecosystem, and it isn’t getting any easier. ‘ The game industry has gone... Continue Reading 7 min
Save the date: GamesBeat Summit is May 3-4, and GamesBeat 2016 is August 1-3 Posted byby Dean Takahashi September 24, 2015 1 min We’re about 18 days away from GamesBeat 2015. But we wanted to let you know when our next big events are coming. GamesBeat Summit... Continue Reading 1 min