Jason Roberts interview: Creating Gorogoa required awkwardness and chaos Posted byby Dean Takahashi July 5, 2018 8 min You could say that Gorogoa, an artistic puzzle game mostly created by a single developer over five years, had the perfect outcome because it... Continue Reading 8 min
Jonathan Blow: How Thekla is moving beyond The Witness Posted byby Dean Takahashi July 2, 2018 7 min Jonathan Blow and his team at Thekla took more than seven years to make The Witness. It was a small indie project, but the... Continue Reading 7 min
Rami Ismail: What triple-A game devs and indies can learn from each other Posted byby Dean Takahashi July 2, 2018 10 min Rami Ismail has traveled the world, speaking at game conferences to carry messages of inspiration and practical advice for the world’s indie game developers.... Continue Reading 10 min
Debbie Bestwick’s roller coaster journey at Worms publisher Team17 Posted byby Dean Takahashi July 1, 2018 12 min Debbie Bestwick has been in the games business for 31 years, and she has known nothing else. Starting with her first job in a... Continue Reading 12 min
Shawn Layden and Mark Cerny: from Icarus moment to managing 3,000 devs Posted byby Dean Takahashi July 1, 2018 27 min Shawn Layden and Mark Cerny deserve a lot of the credit for why Sony’s PlayStation 4 is sitting at the top of the console... Continue Reading 27 min