Kellee Santiago is co-founder and president of Thatgamecompany, the Santa Monica, Calif.-based game studio she started with Jenova Chen. After three years of work,...
Electronic Arts chief executive John Riccitiello is feeling “awfully good” about the Mass Effect 3 launch.” Speaking at today’s Wedbush Technology, Media and Telecommunications...
Heyzap is launching a new applications programming interface (API) for its development tools for its social mobile gaming network that will deliver a lot more data...
If you think you got a tough job, try deciphering some game-industry speak. Developers can say a whole lot of nothing and still sound great while doing it. Case in point: Check out the various quotes below from Halo 4 developer 343 Industries. These guys can talk. These guys can tease. And if you're a hardcore Halo fan, these guys can even get you excited. But what are they really saying??
X-Com: UFO Defense, a strategy game from the early '90s, is a sort of enigma. Although the original is revered as a masterstroke in design, every stab at a sequel or spiritual successor has fallen short. What about the X-Com formula is so elusive?
When I spoke with Jake Solomon, lead designer for Firaxis Games' XCOM: Enemy Unknown (a "reimagining" of the original), that question weighed heavily on my mind.