Required listening: Spangly pianos, blood dragons, and the Russian military on the move Posted byby GamesBeat August 4, 2013 5 min Required Listening returns with the best soundtracks from the summer and an interview with Company of Heros 2 composer Cris Velasco. Continue Reading 5 min
Rumble’s Greg Richardson on building games that last forever (interview) Posted byby Dean Takahashi August 4, 2013 11 min With cash from Nexon, the CEO of Rumble Entertainment says he has time to get game quality just right. Continue Reading 11 min
How video game giant Ubisoft will dive into movies with an Assassin’s Creed film (interview) Posted byby Dean Takahashi August 3, 2013 6 min Farchad Bidgolirad handles the R&D that Ubisoft will use to blend game and film tech in the new Assassin's Creed film. Continue Reading 6 min
Total War: Rome II fans will revel in detailed maps, smarter A.I., and elephants climbing the alps (interview) Posted byby Dean Takahashi August 1, 2013 9 min Strategy game fans will be delighted to get the biggest Total War game yet on Sept. 3. After years of waiting, fans can expect... Continue Reading 9 min
How Oculus VR faced tragedy amid virtual reality’s great moment (interview part two) Posted byby Dean Takahashi July 31, 2013 9 min Oculus VR was readying itself for a stellar E3, the biggest video game trade show in June. The maker of virtual reality game goggles was... Continue Reading 9 min
How Oculus VR resuscitated virtual reality for games (interview part 1) Posted byby Dean Takahashi July 30, 2013 14 min Oculus VR has been on a rocket ride to mass awareness in the past year. Its toughest job: conquering motion sickness. Continue Reading 14 min
EA’s top geek Scott Cronce steers us through gaming’s future technology (interview) Posted byby Dean Takahashi July 28, 2013 12 min Cronce gives us perspective on what the newest technology means for game development. Continue Reading 12 min
Sportvision wants to let you virtually hit a real Major League pitch (interview) Posted byby GamesBeat July 26, 2013 2 min The company that brought us the yellow first-down line from football telecasts hopes to make sports games more immersive. Continue Reading 2 min
Why Lorne Lanning went from triple-A games to indie — and loudly loves it (interview) Posted byby Dean Takahashi July 26, 2013 14 min In the old days, Lanning's company made $7 on a $60 console game. Now he makes $7 on a $10 digital game. And he controls his destiny. Continue Reading 14 min
As subscribers sink, Blizzard searches for ways to make World of Warcraft grow Posted byby Dean Takahashi July 26, 2013 3 min Tom Chilton and J. Allen Brack are among those who have to keep World of Warcraft growing. Continue Reading 3 min