As the chief executive of the Entertainment Software Association (ESA), Gallagher is responsible for managing the industry’s role, not just with industry stakeholders but also in relation to government, education, health, and the workplace -- with a long list of accomplishments in every area.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
The $67 billion worldwide video game industry is breaking through barriers on the cultural, legal and political fronts, according to the annual report of the Entertainment Software Association, the U.S. industry's trade group.