Categories Posted inin Business Unity’s David Helgason on why next-gen consoles are embracing indies (interview) Posted byby Dean Takahashi April 2, 2013 10 min Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform. Continue Reading 10 min
Categories Posted inin Technology The DeanBeat: Will Battlefield 4 or Puzzle & Dragons reach $1B in revenues? Posted byby Dean Takahashi March 29, 2013 4 min Puzzle & Dragons is generating $2.5 million in revenue a day. Continue Reading 4 min
Categories Posted inin Business Clash of Clans mobile gamemaker Supercell is raising more than $100M at an $800M valuation Posted byby Dean Takahashi March 28, 2013 2 min Clash of Clans has proven to be an addictive game with high monetization. Continue Reading 2 min
Categories Posted inin Business Dedicated handheld consoles took a beating from iOS and Android during Q4 2012 Posted byby GamesBeat February 21, 2013 2 min With over 20 billion games downloaded across all smartphone and tablet platforms in 2012, the mobile gaming market is shifting inexorably away from dedicated handheld consoles. Continue Reading 2 min
Categories Posted inin Technology User acquisition may not be sexy, but it’s critical in mobile games (part 2) Posted byby Dean Takahashi February 19, 2013 8 min A panel of experts describes both paid and non-paid user acquisition tactics. Continue Reading 8 min
Categories Posted inin Technology User acquisition may not be sexy, but it’s critical in mobile games (part 1) Posted byby Dean Takahashi February 18, 2013 13 min A panel of experts describes both paid and non-paid user acquisition tactics. Continue Reading 13 min
Categories Posted inin Business Gaming consumes a great share of dollars spent on the Google and Apple app stores Posted byby Dean Takahashi February 1, 2013 4 min December saw an astounding increase in revenues and downloads for mobile games. Continue Reading 4 min
Categories Posted inin Business Hawken developer doesn’t want to exploit you with its free-to-play Posted byby GamesBeat January 21, 2013 6 min Producer Jason Hughes explains how Adhesive Games is figuring out how to apply free-to-play to a traditionally niche genre. Continue Reading 6 min
Categories Posted inin Development Why your free-to-play users aren’t coming back Posted byby GamesBeat November 26, 2012 3 min Retention is the foundation of the free-to-play model. Here are three reasons why your users aren't coming back. Continue Reading 3 min