Branching out: How limiting skill choices made Diablo 2 more fun Posted byby GamesBeat July 1, 2018 10 min On Diablo 2’s 18th anniversary, Blizzard North’s designers recount the triumphs and pitfalls of growing the game’s skill trees. In the mid-1990s, computer role-playing... Continue Reading 10 min
Marvel Heroes publisher Gazillion loses chief exec David Brevik Posted byby Dean Takahashi January 8, 2016 3 min After more than two years as CEO and 6.5 years at the company, game creator David Brevik has resigned from online game publisher Gazillion... Continue Reading 3 min
‘Stay Awhile and Listen’: How Diablo became the game that fascinated millions and helped make Blizzard famous Posted byby GamesBeat October 24, 2013 4 min A book about video game history doesn't have to be a boring read. Continue Reading 4 min