GamesBeat 2015 tackles how to use data to improve user acquisition and boost monetization Posted byby Dean Takahashi September 30, 2015 7 min It’s all about data. If you want to win the monetization and user acquisition wars, you have to be armed with the right information.... Continue Reading 7 min
Scientific Revenue figures out optimal prices for virtual goods in games Posted byby Dean Takahashi September 10, 2015 3 min Setting prices and running a virtual economy is complicated. But most game developers don’t have degrees in economics. Scientific Revenue wants to offload the... Continue Reading 3 min