Flexibility is a hallmark of Larian Studios‘ design in its Divinity: Original Sin series. The stories offer branching paths, your companions change how you...
James Ohlen retired from BioWare last year after a 22-year career in role-playing game design, serving as the lead designer and creative director for...
It didn’t take long for him to return to his roots — the Infinity Engine, a development tool that helped create some of the greatest RPGs in gaming’s history, which include Baldur’s Gate and Planescape: Torment.