In 2015, Google subsidiary DeepMind published a landmark paper describing a system that could, given enough time and computational horsepower, learn to play a collection...
Montezuma’s Revenge is a notoriously difficult video game for humans, much less artificial intelligence (AI), to beat — the first level alone consists of...
With every instance of fraud, your game's reputation takes a nose dive, which directly impacts your bottom line. But fraud has always been notoriously difficult to combat – until now. To learn how machine learning and AI can keep your game and players safe online criminals, don’t miss this VB Live event!
Linda Crawford, CEO of Helpshift, and Nathaniel Gates, founder and CEO of Alegion, participated in a panel discussion at VentureBeat's Transform 2018 summit about AI in the customer service space.