We’re delighted to announce another four speakers for GamesBeat 2016 to address what it takes to succeed in the near-term with virtual reality games....
When functional mainstream VR first emerged in the early 90s, the visual fidelity of the images was poor, the processing power driving the experience was inadequate and the magnetic head-tracking was lacking—and lagging —way behind what was required for a convincingly immersive experience.
This sponsored post is produced by Nvidia. March 28 sees the long-anticipated release of the Oculus Rift, the first mass-market VR headset capable of...
SAN FRANCISCO — Adam Orth knows that he made a terrible mistake last April when he tweeted that he didn’t understand the controversy about always-online...