SuperData: Nintendo Switch could sell 5 million units in 2017

Market researcher SuperData Research predicts that the Nintendo Switch game console will sell five million units by the end of the 2017.

That could be a healthy start to a next generation of consoles, particularly since Nintendo’s last console, the Wii U, sold a disappointing 14 million units after the previous generation Wii sold 100 million. The Switch debuts on Friday.

GameStop has said that it has a limited supply of Switch consoles in North America, and SuperData said that means that Nintendo is gearing up for a slow-and-steady release of its new console. Launching much earlier in the year than its predecessors, the Switch will likely appeal at first to Nintendo’s loyal fan base.

Later, a broader and more mainstream audience will start buying it.

Nintendo Switch bundle.
Nintendo Switch bundle.

Historically North America represents approximately 45 percent of the total sales for Nintendo, compared to 35 percent for Europe and 12 percent for Japan.

“The biggest challenge for Nintendo is to convince console gamers to purchase the Switch as a second device, as many have already committed to a PlayStation 4 (53.4 million installed base, worldwide) or Xbox One (26 million),” SuperData said.

The forecaster said that the Switch will be slow out of the gate with high starting price and the absence of strong launch titles.

“Asking $300 for a new console without a bundled game is a comparatively higher barrier to entry for consumers, considering that the PlayStation 4 and Xbox One are already discounted and come with a free game,” SuperData said.

Biggest available games at launch are Legend of Zelda: Breath of the Wild and 1-2-Switch (a party game). The Zelda game will be the main driver of initial consumer adoption, but Nintendo needs to deliver a strong first and third-party slate of titles to build momentum towards the holiday season and the release of Super Mario Odyssey, SuperData said.

SuperData also said that, despite a strong marketing push by Apple, earnings for Super Mario Run did not succeed in convincing investors that Nintendo has an airtight mobile strategy.

Initially a platform exclusive, the game based on Nintendo’s powerhouse franchise Super Mario was downloaded 78 million times, according to Nintendo, but only about 4 million people actually paid the $10 for the full game, SuperData said.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.