Ultimate Studio is working on PC/console games.

Supercell acquires a majority stake in Ultimate Studio

Supercell has acquired a majority stake in Ultimate Studio, a Melbourne, Australia-based game development studio.

The majority purchase is a follow-up to Supercell’s investment in Ultimate Studio when the studio was established in 2018. It’s not the first time Supercell, the maker of big mobile games like Clash of Clans, has acquired a majority stake in a studio that it funded.

In May 2022, Supercell bought a majority stake in Love & Pies maker Trailmix, and it also bought a majority stake in Space Ape in July 2022.

Tony Lay and Mark Zaloumis cofounded Ultimate Studio. They are former executives at Electronic Arts, and they had a vision to build a studio focused on the craftsmanship of game makers.

Supercell has a majority stake in Ultimate Studio.

“Supercell’s ethos aligned with our goals and they continually support us to operate with a strong identity and independence,” said Lay, in a statement.

Ultimate Studio is dedicated to creating PC/console titles and will be among the first to explore Supercell’s ambitions to expand to other platforms. The acquisition is a significant step for both
companies and represents a shared commitment to delivering remarkable games that people
will love forever.

Tony Lay and Mark are cofounders of Ultimate Studio.
Tony Lay and Mark Zaloumis are cofounders of Ultimate Studio.

“We are thrilled to take our partnership with Ultimate to the next level,” said Timur Haussila, special projects head at Supercell. “The team has years of experience working successfully on different mobile, PC, and console titles. At Supercell, we want to explore opportunities beyond mobile. The partnership with Ultimate is one of the first steps in that chapter. Together we will be able to reach and serve even more players around the world and create new titles that are remembered forever.” 

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.