Topgolf aims for a broad audience.

Super League Gaming will bring amateur esports events to Topgolf venues

Sports entertainment company Topgolf and Super League Gaming have announced a partnership to bring amateur competitive video game events to Topgolf venues across the country.

Topgolf has built 52 venues where more than 17 million people a year use their driving ranges and other high-end entertainment. And in December, the company announced that it will create esports lounges at six of its outposts in partnership with TV brand TCL. It’s a big bet that such venues will be the next growth opportunity in the larger esports economy.

The deal with Super League Gaming is part of a similar opportunity. The program kicks off in February in Las Vegas with the Super League Gaming event series, Super League Clash Nights, based on Clash Royale, the popular mobile game from mobile game publisher Supercell.

Experiences in both the TCL esports lounges and other locations will feature in-venue “shoutcasters” and real-time gameplay broadcasts on premium TCL televisions, with simultaneous live streams and supporting video content running on SuperLeagueTV on Twitch, YouTube and other digital platforms.

Topgolf Las Vegas has added an esports lounge.
Topgolf Las Vegas has added an esports lounge.

Players will be able to compete in a variety of competitive formats using Super League Gaming’s tournament operations and visualization technology platform.

“Super League Gaming understands how to deliver great in-person experiences for mainstream competitive video gamers, a rapidly increasing segment of our customer base,” said YuChiang Cheng, the president of Topgolf Media, in a statement. “We love their inclusive vision and how they have established dedicated local communities in major markets with Topgolf venues. Together, we are creating a unique space for gamers to have a world-class, competitive and fun experience.”

With Super League as both a live event and technology partner, Topgolf venues will host mobile and console based esports programs, ranging from single-location events to location-vs-location competitions and eventually to local, regional and national amateur leagues. The companies will work together to integrate brand partners into the experiences and also welcome third-party tournament organizers to run their own esports events at Topgolf using the Super League platform.

“Topgolf has established one of the most impressive experiential brands in the world and recognizes that esports can be a significant additional growth engine for their business,” said Matt Edelman, chief commercial officer of Super League Gaming, in a statement. “We are honored to be their primary esports content partner and excited to collaborate with the Topgolf team to bring Super League events and our platform into their remarkable, expanding footprint.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.