Super Evil Megacorp’s Kristian Segerstrale and IGDA’s Kate Edwards join GamesBeat Summit

According to Super Evil Megacorp’s COO Kristian Segertrale — whose pedigree includes executive stints at EA, Playfish, and Glu Mobile — the mobile gaming ecosystem took a lot longer to reach the first billion dollar mobile game than people thought. Earlier this year he told GamesBeat that everyone thought this would happen back in 2004 (when he was at Glu Mobile), when the reality is, it didn’t happen till 10 years later.

He has a loKristian Segerstralet of views on why that happened. The transition to mobile first began with lifting Facebook games to touchscreens (not terribly successful), followed by trying to cram a console or PC game into a tablet (also not particularly successful). It’s why Super Evil Megacorp has been focused solely on the development of core gaming for touch devices evidenced with the company’s multiplayer online battle arena, Vainglory, released last November.

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