State of Decay 2 fully simulates the world of the undead

Most undead games try to hook you with the number of zombies you can shoot in a minute. But Microsoft’s upcoming State of Decay 2 is different. It fully simulates the world and makes you worry about whether your community has stolen enough Twinkies from the local supermarket.

I got a demo of the game at the Electronic Entertainment Expo (E3), the big game event in Los Angeles last week. Jeff Strain, founder of Seattle-based developer Undead Labs, and Richard Foge, design director, led a hands-off session where they described how the game works.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.