Massively mutliplayer online role-playing game fans used to love spending a majority of their time completing quests and grinding experience points. Those days might be over.
At least that’s what Charles Boyd, the creative lead designer for Star Wars: The Old Republic, thinks. His game, which was similar to traditional MMOs like World of Warcraft when it launched in 2011, has taken a more story-driven approach with it latest expansion, last year’s Knights of the Fallen Empire. It has been releasing episodic content since November, with the last three chapters hitting on June 3.

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