Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order interview — How Respawn designed the game for thoughtful combat

Jedi Knights aren’t known for simple brute force. And that’s one reason why the combat in Star Wars Jedi: Fallen Order — which Electronic Arts and Respawn Entertainment showed off yesterday in Hollywood — is slower paced and more thoughtful than your average shooter.

The action-adventure game debuts on November 15 on PC, PlayStation 4 and Xbox One. But I had a chance to see an extended demo of the game and then sit down with two technical developers — Jiesang Song and Brandon Kelch of Respawn — at the EA Play event in Hollywood ahead of the Electronic Entertainment Expo (E3) in Los Angeles.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.