Jedi Knights aren’t known for simple brute force. And that’s one reason why the combat in Star Wars Jedi: Fallen Order — which Electronic Arts and Respawn Entertainment showed off yesterday in Hollywood — is slower paced and more thoughtful than your average shooter.
The action-adventure game debuts on November 15 on PC, PlayStation 4 and Xbox One. But I had a chance to see an extended demo of the game and then sit down with two technical developers — Jiesang Song and Brandon Kelch of Respawn — at the EA Play event in Hollywood ahead of the Electronic Entertainment Expo (E3) in Los Angeles.
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