Before setting out to work on a VR project it’s important to hone in and focus on something specific as a core mission. Do you want to create something that’s simple and fun? Do you want to make people think, or feel something? Or maybe your goal is to recreate something specific with an authentic representation.
That last point — authenticity — is the goal behind Star Trek: Bridge Crew from Ubisoft and Red Storm and from everything I’ve seen thus far, they’ve absolutely succeeded. In the two videos below you might notice a slight echo — that’s just from us recording both in-game voice chat and spoken voices from the room. The actual game doesn’t have any echo problems.

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