An Eclipse stealth bomber in Star Citizen.

Star Citizen adds mining with its ambitious Alpha 3.2 quarterly patch

Roberts Space Industries and Cloud Imperium Games have raised more than $188 million to build the Star Citizen massively multiplayer online sci-fi game, thanks to huge crowdfunding support from fans. But with that fan support comes a huge responsibility to communicate and get it right.

That’s why the companies are announcing every bit of progress, including today’s launch of the Star Citizen Alpha 3.2 quarterly software patch, which will reach thousands of players who are playtesting the game. A full launch of Star Citizen’s persistent online universe isn’t scheduled yet. Built with Amazon’s Lumberyard game engine, the game and its various subgames are among the most ambitious ever made, with studios in five cities working on the project since as early as 2012.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.