Launching online games is not an easy task, and doing so during a pandemic throws bigger, nasty curveballs into the process. So when Proletariat took Spellbreak from early access to release in September, it was dealing not just with the pitfalls of finalizing the launch status of an online game but also managing how to do so with a distributed team, each working at home with different machines, different internet connections, and different distractions (some cuter than others).
Oh, and not just managing a launch of a spell-based battle royale for PC and consoles but preparing a game for the new generation of the PlayStation and Xbox as well.
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