Dodge!

Soulcalibur VI review — Fighting against staleness

Soulcalibur hasn’t changed much, which is fine. The newest entry in Bandai Namco‘s weapons-based fighting game, Soulcalibur VI, comes out October 19 for PlayStation 4, Xbox One, and PC.

I played the Xbox One version, and I found an experience that isn’t all that different from the one I had with the original Soulcalibur, which came out for the Dreamcast back in 1999. Soulcalibur VI is pretty, yes, but, more important, it’s  accessible. With many fighting games, I often have to spend hours looking up move lists and learning combos. Soulcalibur is simpler. It does has depth, and you can become a much better player with practice. But you can start playing Soulcalibur with just about anyone (button-mashers are welcome) and have a good time without having to explain directional inputs for half an hour.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.