When SoftBank bought an additional 22 percent of Finnish game maker Supercell this week, it didn’t disclose the valuation. But GamesBeat has learned from a reliable source that the value of Supercell in the transaction is an eye-popping $5.5 billion.
Supercell pulled in nearly $1 billion in 2013 — and that came from just two games.
We’ll talk more about what that means in a moment, but we’ll take a guess that it makes Supercell the most valuable mobile game company in the world. But the size of the deal tells you just how big the stakes are in the $30 billion mobile game industry. Supercell has just three published games — Clash of Clans, Hay Day, and Boom Beach. These generated $1.7 billion in sales and half a billion dollars in profit in 2014. For the venture capital firms involved in the deal, this latest transaction resulted in a very big payday.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.