Pete Akerman

Skydance Interactive’s Pete Akemann: We’re about to see the ‘second generation’ of VR gameplay

The studios behind Boneworks, Half Life: Alyx, and The Walking Dead: Saints & Sinners all solved the same problem: interactivity in virtual reality. They each championed new physics-based gameplay that’s unlike most other experiences in VR. Now that they’re all out in the wild, the road has been paved for something new.

“Everyone is inventing the basics now, but once they’re out there, they will become standardized, and what will happen is we’ll go from Quake to Half-Life,” Skydance Interactive cofounder Peter Akeman said. “Once the basic vocabulary gets laid down, we’re going to see second generation product with deeper gameplay.”

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