Breakroom is a 3D social space for meetings.

Sine Wave Entertainment launches Breakroom 3D social hub for remote teams in VR, PC, or mobile devices

Sine Wave Entertainment, which sought to build a Second Life-style experience in virtual reality with Sinespace, has launched its Breakroom 3D social hub for remote teams as a way to counter the divisions forced upon us by the coronavirus. It’s like taking video conference meetings to a new level, for anyone with VR, PC web, or mobile hardware.

Virtual reality companies like Sine Wave see an opportunity to pivot because of the coronavirus. They see the boring Zoom meetings that we’re all forced to endure. And the VR companies believe they can provide an experience that is a lot more interesting and immersive. Spaces recently announced something similar where you can attend meetings in VR.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.