Second Life has devolved into a postapocalyptic virtual world. The weirdest thing is how many people still use it

Remember Second Life?

Launched in 2003 by Linden Lab, it was an unprecedentedly wide and open free online world (which allowed real-money purchases). Complete with its own in-game currency, it was a virtual reality with no objective other than to let people build and do what they want, and people were obsessed with it. Second Life was on the cover of Businessweek, major brands like Disney and Amazon opened up virtual shops, and universities were re-created with classes to boot. By 2009, around 1,400 companies were using the space to hold meetings and conduct trainings.

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