Samsung is working with Unity to make games run smoother on the Galaxy S10.

Samsung partners with Unity to help games run better on Galaxy S10

Samsung is working with game engine maker Unity Technologies to help games run smoother on the new Samsung Galaxy S10 smartphone.

Samsung’s new Galaxy S10 smartphone is like a “supercomputer in your pocket,” said Samsung product marketing manager Drew Blackard at today’s Unpacked event. That’s a bit of an exaggeration, but it’s good for gamers. Mobile games, by the way, have become the world’s largest game market, with $63.2 billion in revenues generated in 2018, according to market researcher Newzoo.

Samsung AR game demo

The Android-based Galaxy S10 ranges in price from $750 to $1,000, which is competitive with Apple’s latest smartphones. The device is gamer friendly because it has 6 to 12 gigabytes (depending on model) of random access memory (RAM), which is as much as a lot of computers. It has a terabyte of built-in storage, expandable to 1.5 terabytes via a storage slot.

Blackard said Samsung is working closely with Unity, which powers half the games available, for smoother and more seamless performance with graphics-intensive games. The S10 has 29 percent faster central processing unit (CPU) and 37 percent faster graphics processing unit (GPU) over the previous S9.

Samsung
Samsung

I haven’t heard yet whether it has 120 hertz or 60 hertz refresh rate, but 60 is the norm. The screen resolution is 1440 x 3040.

Samsung also unveiled a 5G version of the S10, with connectivity that promises to deliver 20 times the data network speed of 4G networks and millisecond latency for high interactivity. It will also have a depth-sensing camera on it that will enable better augmented-reality experiences. And 5G will enable new cloud-gaming experiences, Blackard said.

“For augmented reality, this is going to be a game-changer,” Blackard said. “It will feel more real.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.