Roblox announces new creator tools for analytics, A/B testing, and live ops | exclusive

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Roblox has announced a suite of new features to help creators on the platform keep players coming back for more. 

Roblox’s new creator tools, announced via blog post today, August 24, includes updates across Roblox’s analytics and live ops platforms. Broadly, they are intended to help creators fine-tune their experiences using new performance alerts, more detailed segmentation and targeting, and automated guardrails. 

“Our goal is for these creation, performance, and analytics tools to become the standard, essential foundation for every developer on Roblox, from solo indie builders to 50-person studios,” said Roblox senior director of product Jim Meenan in a written interview with GamesBeat. “We envision these tools becoming a core part of creator workflows to optimize engagement, monitor performance, and ultimately grow their businesses.”

The updates to Roblox’s analytics platform announced today include a dashboard allowing creators to categorize data by player segments to show whether trends in playtime and engagement are universal across demographics or localized to a specific segment. Creators can also slice their data by in-game activity, engagement level, platform activity, tenure, and platform spend, helping them better understand players’ behavior. Roblox has also announced new performance monitoring features, including improved error detection and real-time performance alerts notifying creators of critical issues. 

“Creators shouldn’t have to guess why players drop off during onboarding or whether a new feature lands,” Meenan said. “By embedding Creator Analytics (especially real-time performance alerts and custom rule-based error reports) directly into the ecosystem, we are providing creators with the agency to identify root causes of retention drops and performance bottlenecks, rather than relying on guesswork.”

In addition to the data measurement improvements announced today, Roblox also announced new features intended to streamline the platform’s development process, like an Experiments system that lets creators run A/B tests and updates to Roblox’s Configs tool that allow creators to more easily publish from one environment to another. 

“At Roblox, our core business grows when our creators thrive and build experiences that captivate global audiences. Enabling creators to build and iterate seamlessly directly powers the engine of our growth,” Meenan said. 

Ahead of today’s announcement, Roblox worked with Uplift Games, the developer of the popular Roblox game Adopt Me!, to test out the new creator tools. In a written interview with GamesBeat, Adopt Me! game director Brad “UpliftBradB” Bower told GamesBeat the ability to experiment and A/B test different concepts had allowed his team to test ideas and validate them at scale with “much less custom infrastructure.”

“Historically, we built a lot of our own analytics tooling because we needed it. Today, Roblox’s analytics platform covers probably 60–70% of what we built internally, and it keeps expanding,” Bower said. “If we were starting Adopt Me from scratch today, I don’t think we would have needed to build our own analytics dashboard in the first place.”

Bower described Adopt Me! as an experience that particularly benefited from the ability to segment different demographics’ user data, because the game includes play loops for a wide variety of users, from people raising pets to traders to role-players. He cited the game’s Trading Hub as an example of the impact of this data segmentation, saying his team had spent nearly a year experimenting with different versions of trading servers before launching the feature in Adopt Me.

“We tested things like server size and matchmaking signals, including players’ inventories, play patterns, account tenure, and whether they could chat. One of the most interesting things we learned was just how important chat is,” Bower said. “Trading is fundamentally a social experience — the back-and-forth and bartering really matter — so matching players who could communicate effectively turned out to be more important than we initially expected.”

For Roblox, encouraging deeper and longer engagement among the platform’s loyal players is increasingly important during a moment in which the platform is reporting significant declines in overall player counts following the subsiding popularity of last year’s viral games like Steal a Brainrot and Grow a Garden. Roblox’s official numbers hold that the platform’s daily active player count is currently 123 million, down from a peak of 152 million in 2025. Meenan touted the growth of the platform’s 18-plus demographic, pointing out that daily active users and user play hours in that group had grown by 32 percent and 27 percent year-over-year, respectively. 

“We’re always improving our offerings to help developers create, scale, and monetize, and we work closely with creators to get their feedback as we shape our product roadmap,” Meenan said. “Understanding their needs helps to ensure we’re offering the right analytics and experimentation tooling to help them bring their creative vision to life and build their businesses. But doing something that pushes the boundaries can be intimidating. This launch seeks to back this new wave of games on Roblox while continuing to support creators of the content that exists on Roblox today.”