Robin Hunicke is cofounder of Funomena.

Robin Hunicke interview — Why developers should collaborate with VR platform makers

Virtual reality is still a fledgling industry, and it’s hard to make money on the relatively small owner base of VR headsets. But that doesn’t bother Robin Hunicke, the CEO and cofounder of San Francisco-based indie game studio Funomena.

Hunicke, who is also director of the Art, Games, & Playable Media BA program at the University of California at Santa Cruz, gets excited about making games for emerging platforms. Her team has made experimental games such as Luna (a VR title for the Oculus Rift, HTC Vive, and Windows Mixed Reality), Woorld (an augmented reality title for Google’s Tango technology, and Wattam, a zany game designed by Funomena’s Keita Takahashi for the game consoles.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.