RealNetworks reboots Slingo casual game franchise a year after acquiring it

RealNetworks is announcing Slingo Adventure today as a new mobile-social game created by the company’s GameHouse division.

The reboot of the Slingo franchise is the first that RealNetworks has created after acquiring the Slingo brand and company for $15.6 million a year ago. By purchasing Slingo, RealNetworks and its GameHouse division hoped to take one of the most popular brands in the casino-games business and use it to differentiate it from a host of other competitors.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.