When I first looked into longtime independent developer Jeff Vogel’s upcoming Queen’s Wish: The Conqueror, I found a number of things I expected: turn-based combat, a role-playing game with choices, and Spiderweb Software’s classic art style. What I didn’t expect to find was a game that involved managing shops and building forts.
Or a parable about how it’s time for the Baby Boomers to step aside in the United States and for the younger people to take over.
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