Quantum Break’s time-bending first act is meant to blow your mind

Spoiler alert: This preview has text and video that tell you what happens at the start of the game.

Remedy Entertainment pioneered the use of the slow-motion, Matrix-like “bullet time” in video games in Max Payne way back in 2001. It carried slow-motion combat to new levels in Alan Wake, from 2010. And now the developer is changing time itself with its newest action-shooter, Quantum Break.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.