Promethean AI uses artificial intelligence to fill out digital worlds.

Promethean AI uses artificial intelligence to help artists fill out game worlds

Artificial intelligence poses a threat to a lot of jobs out there, but Promethean AI thinks it can help game artists do their jobs better through automation of the tasks that are either too boring or repetitive.

Andrew Maximov, former technical art director at Naughty Dog, worked as a lead artist on games such as the Uncharted series, where task of building out virtual landscapes required hundreds of artists and could be overwhelming at times. So he started the Los Angeles company to use AI to assist artists in the processing of building virtual worlds.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.