
The Resident Evil franchise has a lot of tropes. Most of them, such as locked doors and puzzle-solving, have been around since the very first game hit the PlayStation nearly two decades ago. But over the years, and to the dismay of die-hard fans, the series has traded in its survival-horror badge for a more Army of Two-esque, action-oriented, co-op experience. So why, for the love of Cthulhu, can Leon still not overcome a simple locked gate?! He is literally armed to the teeth with weapons and explosives — if this were The Elder Scrolls V: Skyrim, he would be overburdened and slowly trudging his way toward a town 5 miles in the distance just so he doesn’t have to drop anything.

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