Sex and games are the biggest drivers of VR revenues

Games and sex are the biggest drivers of revenue for the fledgling virtual reality industry, according to an analysis released by sex app company SexLikeReal. How did we all already know that?

SexLikeReal said it analyzed the July 6 leak on Steam games as well as its own data on sex revenues to come up with the analysis. It found that 481 VR games released since 2016 have generated $50 million in sales, and it found that 6,000 VR videos released to date have also generated about $50 million in revenues. If you add revenues from PlayStation VR and Oculus Home, game VR revenues top $130 million.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.