Ingress Prime

Pokémon Go studio Niantic rekindles its first game with launch of Ingress Prime

Niantic’s hallmark real-world “anomaly” events will play an important role in Ingress Prime, putting the outcome of key narrative arcs into the hands of agents. These anomalies bring agents from both factions together for a weekend of competition, exploration, and celebration.

For Ingress Prime, Niantic plans to host 12 large-scale “Primary Anomaly” events (three each quarter in Asia, Europe, and the Americas), along with more than 100 community-driven “Satellite Anomaly” events. The new events kick off on November 17 in major cities around the world including Barcelona, Austin, and Hong Kong. A full listing of events can be found here.

Niantic also commissioned an animated series, The Ingress Anime, an all new computer-generated animated series developed in collaboration with Fuji TV and Craftar Studios in Japan. It will be released worldwide in 2019 on Netflix. The show merges Ingress agents, gameplay, and narrative into a sci-fi adventure thriller and features music from a number of artists including Alt-J.

Ingress Prime
Ingress Prime will give you new reasons to get off the couch.

Ingress Prime includes augmented reality gameplay that the original couldn’t have back in 2012, because it didn’t work on mobile devices back then, Hanke said. He said that Ingress has a worldwide social network of players, and while the first story has come to an end, the new story is picking up where it left off.

In a demo of the AR tech, you can place a 3D map of a location on top of a tabletop in the real world. You can rotate the view and get a better idea of how to attack a location in the real world. The AR tech, developed in part thanks to Niantic’s recent acquisitions, will debut after the initial launch of the game.

“It will let them take portals back strategically,” said Scot Frank, product manager, said in a briefing.

He said the game has been in beta testing with hardcore players. As with Ingress, players can take over portals and connect them in groups of three. The real-world population that is covered in that triangular region influences the score the faction controls.

Niantic senior engineer Niniane Wang said in a briefing that the game combines play with exercise. On average, agents walk three miles during the course of one event. The scores change dynamically, as groups of players battle to influence the outcome. Streets, buildings, and portals are now rendered in 3D, as the new game has upgraded visuals to make players feel more connected to the game, Wang said.

Attacking and defending portals has been streamlined, and you can hear sounds such as battle noises as you approach portals. I played the game on early access, and it looks and sounds like a more modern mobile game.

Players can keep up with the game’s events through the Investigate web site and they can view dramatic story videos such as the Dunraven Project, said Andrew Macintosh, Niantic’s global marketing manager.

Niantic has also produced a couple of narrated tutorial videos. Ada and Jarvis, two AI characters, introduce players to the different factions. The game has monetization via items that you can purchase in the game, and sponsors can adopt locations in the real world where players can congregate.

In 2019, Craftar and Fuji TV will introduce an anime show, Ingress: The Animation in Japan. It will debut on Netflix next year.

“This is just the beginning for Ingress Prime,” said Frank.

And Ingress Prime is like the lead horse for technologies that Niantic can use in all of its games, Hanke said. “The learnings we have from these new features are learnings we will take to all of our games.”

Over time, Hanke said he hopes that AR devices will emerge where people can play games like Ingress Prime. “I’m eager to see AR devices people can comfortably wear outside.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.