Please, no more whining about the price of VR games

Pricing a piece of software is difficult. When you consider that video games are not only pieces of software but also immersive and interactive works of art, that difficulty increases. VR has a limited base of customers, a new frontier of design and programming experimentation, and no established conventions to adhere to, which all adds up to make pricing a game more of a shot in the dark than a precise marketing decision.

Considering all of these factors and the state of the VR industry, I don’t think there is a lot of room for complaining on the end of consumers. Now, with the help of some analysts I spoke with, here’s why you should stop complaining about the prices for VR games.

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